Archive
2025 Speakers & Talks
Adam Russell
This talk from Lead Designer Adam Russell highlights the multiple ways in which Studio Gobo has built a culture of championing accessibility across multiple projects working with multiple different studios to achieve better experiences for our players.
Using examples from Studio Gobo's own experiences, attendees will learn that you don't need to be working specifically in accessibility to drive positive change for the games you work on, and that there are multiple ways for you to make an impact.
Lead Designer | Studio Gobo
Advocating Accessibility at Studio Gobo
Laura Kate Dale
Laura Kate Dale, an autistic gamer and accessibility consultant, believes that video game accessibility could be doing more to support the needs of autistic gamers.
In this talk Laura will explore accidental autistic player accessibility accommodations of the past, deliberate accommodations of the present, and ways video games in the future could be made more proactively accessible for those with sensory and social disabilities.
Accessibility Consultant | Access-Ability
The Past, Present, and Potential Future of Autistic Gaming Accessibility
Li Brady
A brief overview of common accessibility hurdles found in the Horror Genre and leading examples of how it's been addressed in Horror Gaming so far. A taster-style talk designed to help get Game Developers and Genre Fans alike thinking of how accessibility is needed and can be implemented into Horror projects.
Accessibility Specialist & Indie Game Dev
Li Brady
Accessibility Specialist & Indie Game Dev
How approachability is shaping accessible design at ustwo games
This microtalk explores how approachability differs from accessibility, but the two can work together to inform inclusive design from the start. We'll look at where approachability succeeds, where it falls short, and how it can be a handy tool for small or indie teams.
Steph Carter
PhD candidate | iGGi, University of York
Why Words Matter: Accessible Language in Games
The words we use - whether in menus, dialogue, or instructions - shape how players understand and interact with game worlds. In this talk, Steph shares why language is a crucial part of games accessibility, drawing on their experience as a neurodivergent player, an accessibility consultant and linguistics specialist.
Everyone Deserves To Be Scared: Accessibility In Horror Games
2024 Speakers & Talks
Ameliane Chiasson
Games Accessibility Lead | Player Research
Open Worlds & ADHD - A Tale of Love, Pain and Opportunity
Bianca Marina Stana
Lead Software Engineer | Unity
Game Accessibility with Unity
Chloe Patricia Hodgson
Freelance UX Designer
Stacey Jenkins
Senior Accessibility Design Specialist | Ubisoft
Skill Tree Unlocked: From Consultant to In-House
The Wobbly Gamer
Junior Accessibility Specialist | Many Cats