Agenda - 2026


11:00 - 📋 Registration 

12:00 - 🏠 Welcome

12:20 - 🎤 Micro Talk: Say "Yes" to start: How custom voice commands affect gameplay

12:40 - 🎤 Micro Talk: What's The Answer? Approaching Accessibility in Video Game Puzzles

13:00 - 🎤 Micro Talk: Not all captions are created equal: Dos and Don'ts for subtitle implementation in your game

13:20 -🎤 Micro Talk: Inclusive Gaming Communities

13:40 -🎤 Micro Talk: Oppidum - A survival adventure with accessibility in mind

13:55 - Break

14:15 - 🎤 Panel: Getting Started with Consultancy

15:00 - ☕ Networking Mixer

16:00 - End of Event


Join us for an Evening Social at GAConf By The Sea

After the Gathering, GAConf have organised an in-person social mixer in the same venue - 15th July, 6pm-8pm.

There will be drinks, snacks, merch and more!

2026 Speakers & Talks


Victor faces away from the camera, wearing a headset and holding it with a hand wearing a brace.
Anni smiles at the camera. She has long brown hair and wears a red top.

Victor Golf

Custom voice commands have non-obvious advantages and limitations. This talk will explain the practicalities of them, useful command ideas, and techniques for some types of games.

Voiced Gaming


Say "Yes" to start: How custom voice commands affect gameplay

Li Brady

An overview of the barriers presented by puzzles in video games, with usable tips to help devs challenge their approach to designing and implementing puzzles in their games.

Accessibility Specialist & Indie Game Dev


What's The Answer? Approaching Accessibility in Video Game Puzzles

Li smiles at the camera, they have half black and half green hair and piercings.
JoAnn looks at the camera and smiles, she has long wavy hair and wears a peach coloured jacket.
Jennifer smiles at the camera. She has short, lilac hair and wears sunglasses.

Anni Pekie

Any caption is more inclusive than none at all, but there is a surprising number of details that contribute to the perfect closed caption! You will walk away from this talk with a checklist you can implement yourself in the future.

Accessibility Consultant | PlayAbility

JoAnn Sproule

Training & Engagement Manager | Ygam


Inclusive Gaming Communities

Accessibility in gaming is often understood through the lens of game design: subtitles, remappable controls, adjustable difficulty. But for gamers, accessibility doesn't end there. It extends into the accessibility of communities, classrooms and clubs built around gaming, and whether every player genuinely feels they belong.


Jennifer Barba

COO & Producer | EP Games

Oppidum - A survival adventure with accessibility in mind

About understanding we all have different needs and a game adapting to them feels GOOD.


Panel: Getting Started with Consultancy

For developers and for aspiring consultants!

Our expert panel will talk through some of the ways and means of getting started with consultancy, and aims to answer the two broad questions of:

  • As a studio, where do you start with finding and hiring lived experience experts?

  • As a lived experience expert, how do you get started with consultancy and what key skills do you need?

Not all captions are created equal: Dos and Don'ts for subtitle implementation in your game

Harriet smiles at the camera, she wears red lipstick and has long brown hair.

Harriet Frayling
she/her

Senior Games Accessibility Specialist
Many Cats Studios

Panellists:

Ameliane smiles at the camera, she has glasses and dark curly hair.

Améliane F. Chiasson
she/her

Games Accessibility Lead
Player Research - A Keywords Studio

Cameron looks at the camera with a soft smile.

Cameron Akitt
sign name: 🖖 - he/him

Senior Accessibility Researcher
SIE PlayStation

Joe smiles at the camera. He has short brown hair and an orange hat.

Jozef Kulik
he/him

Senior Research and Accessibility Lead
PlaytestCloud