Agenda - 2026
11:00 - 📋 Registration
12:00 - 🏠 Welcome
12:20 - 🎤 Micro Talk: Say "Yes" to start: How custom voice commands affect gameplay
12:40 - 🎤 Micro Talk: What's The Answer? Approaching Accessibility in Video Game Puzzles
13:00 - 🎤 Micro Talk: Not all captions are created equal: Dos and Don'ts for subtitle implementation in your game
13:20 -🎤 Micro Talk: Inclusive Gaming Communities
13:40 -🎤 Micro Talk: Oppidum - A survival adventure with accessibility in mind
13:55 - Break
14:15 - 🎤 Panel: Getting Started with Consultancy
15:00 - ☕ Networking Mixer
16:00 - End of Event
Join us for an Evening Social at GAConf By The Sea
After the Gathering, GAConf have organised an in-person social mixer in the same venue - 15th July, 6pm-8pm.
There will be drinks, snacks, merch and more!
2026 Speakers & Talks
Victor Golf
Custom voice commands have non-obvious advantages and limitations. This talk will explain the practicalities of them, useful command ideas, and techniques for some types of games.
Voiced Gaming
Say "Yes" to start: How custom voice commands affect gameplay
Li Brady
An overview of the barriers presented by puzzles in video games, with usable tips to help devs challenge their approach to designing and implementing puzzles in their games.
Accessibility Specialist & Indie Game Dev
What's The Answer? Approaching Accessibility in Video Game Puzzles
Anni Pekie
Any caption is more inclusive than none at all, but there is a surprising number of details that contribute to the perfect closed caption! You will walk away from this talk with a checklist you can implement yourself in the future.
Accessibility Consultant | PlayAbility
JoAnn Sproule
Training & Engagement Manager | Ygam
Inclusive Gaming Communities
Accessibility in gaming is often understood through the lens of game design: subtitles, remappable controls, adjustable difficulty. But for gamers, accessibility doesn't end there. It extends into the accessibility of communities, classrooms and clubs built around gaming, and whether every player genuinely feels they belong.
Jennifer Barba
COO & Producer | EP Games
Oppidum - A survival adventure with accessibility in mind
About understanding we all have different needs and a game adapting to them feels GOOD.
Panel: Getting Started with Consultancy
For developers and for aspiring consultants!
Our expert panel will talk through some of the ways and means of getting started with consultancy, and aims to answer the two broad questions of:
As a studio, where do you start with finding and hiring lived experience experts?
As a lived experience expert, how do you get started with consultancy and what key skills do you need?
Not all captions are created equal: Dos and Don'ts for subtitle implementation in your game
Harriet Frayling
she/her
Senior Games Accessibility Specialist
Many Cats Studios
Panellists:
Améliane F. Chiasson
she/her
Games Accessibility Lead
Player Research - A Keywords Studio
Cameron Akitt
sign name: 🖖 - he/him
Senior Accessibility Researcher
SIE PlayStation
Jozef Kulik
he/him
Senior Research and Accessibility Lead
PlaytestCloud